Beyond Black Myth: China’s Gaming Landscape
Deep Dives
Explore related topics with these Wikipedia articles, rewritten for enjoyable reading:
-
Genshin Impact
26 min read
The article discusses this game as the template for live-service cash cows and the game that changed global expectations
-
MiHoYo
13 min read
The article discusses this company (now HoYoverse) as the developer of Genshin Impact that became a global powerhouse
-
Video games in China
57 min read
The article discusses China's gaming industry, Steam's liminal status, and regulatory context
Today, we’re discussing all things gaming in China! Our illustrious guest is Daniel Camilo, a Portuguese national who has spent over a decade in the Chinese video game industry. We cover the most important titles, publishing and development trends, and where the industry is headed.
We discuss:
How China’s game industry climbed the value chain from low-cost mobile and PC titles to globally competitive AAA releases,
Why Genshin Impact reset global expectations, becoming the template for live-service “cash cows,”
China’s domestic market’s newfound self-sufficiency, as hundreds of millions of middle-class gamers mean Chinese developers no longer need international success,
Steam’s magical liminal status in China as a de facto gateway for uncensored and imported games,
Why gaming is a global language in ways movies and music aren’t, and how mechanics and genres travel even when stories don’t,
The Wuchang: Fallen Feathers controversy, where nationalist backlash led to patched-out boss deaths and preemptive self-censorship.
We also cover Daniel’s pick for the biggest Chinese game of 2026, the looming Genshin-style live-service bubble, and how a game set in 1984 East Germany channels distinctly Chinese workplace anxiety.
Listen now on your favorite podcast app.
How China Leveled Up
Jordan Schneider: Watching the industry’s industrial upgrading has been fascinating. It mirrors other Chinese sectors — starting with straightforward, low-capital commercial products, simple 2D PC games and free-to-play mobile titles, and moving up the value chain. Now, Chinese developers are taking big swings with AAA titles featuring eight-figure budgets and quality rivaling global studios. Daniel, is that a reasonable generalization of the past decade?
Daniel Camilo: Mobile remains the largest market slice, but if I want to highlight one title that changed everything — Genshin Impact. Even before Black Myth: Wukong, Genshin shifted expectations. It was a free-to-play title available across platforms that felt like an AAA experience. It demonstrated an ambition and scale previously unseen from Chinese developers — or any mobile developers, for that matter.
Jordan Schneider: Give us a primer on Genshin Impact. Who made it, and how big was it?
Daniel Camilo: Genshin Impact was made by miHoYo and it was released in 2020 as a free-to-play, open-world, story-driven RPG with anime-inspired aesthetics. It was available first on mobile and PC, and more recently on all consoles except the Switch — Xbox was the last platform to get it. The game became a huge success, ...
The full article by Jordan Schneider is available on ChinaTalk.