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Aaron blaise on animation

In an industry increasingly dominated by algorithmic efficiency and digital shortcuts, a rare conversation emerges that champions the human soul of animation. This piece from Animation Obsessive does not merely catalog the career of Aaron Blaise; it dissects the philosophy that separates technical proficiency from true artistry, arguing that the medium's greatest power lies not in movement, but in the silence between the frames.

The Philosophy of Stillness

The editors at Animation Obsessive frame Blaise's career not as a resume of hits, but as an evolution of understanding. The piece argues that the true measure of quality is when the audience forgets they are watching drawings. Blaise, quoted in the interview, defines the craft with startling clarity: "Alive, to me, is when a character emotes. When a character is thinking. When a character is going through emotional changes... When the viewer forgets that they're watching drawings, and they get immersed in the acting and the story, that's when you have great animation."

Aaron blaise on animation

This definition challenges the modern obsession with fluidity and high frame rates. The article suggests that Blaise's maturity as an artist mirrors a musician's journey, where the power lies in restraint rather than display. He explains this shift in perspective by noting, "It's not until you mature as a musician that you realize, a lot of times, if not all the time, it's not what notes you play, but the notes you don't play. And animation is that same type of thing."

"Don't animate what a character is doing; animate what they're thinking."

The piece effectively uses this quote from the legendary Ollie Johnston to anchor Blaise's entire approach. By paraphrasing Blaise's reflection on his early insecurity—where he felt the need to "move everything around to show how good I am"—the editors highlight a universal truth about creative growth: confidence allows for stillness. Critics might argue that in an era of rapid-fire editing, this emphasis on subtle, internal acting risks alienating younger audiences accustomed to constant stimulation. However, the article counters this by showing how this depth is what creates lasting emotional resonance, citing Blaise's own enduring passion for the craft.

The Human Element in a Digital Age

The coverage then pivots to the physical reality of the animator's work, contrasting the digital tools of the modern era with the visceral energy of the traditional process. Animation Obsessive reports on Blaise's mentors, particularly Glen Keane, describing how Keane's physical performance directly translated to the screen. Blaise recalls, "He feels everything that he animates. When he's animating the Beast, his face contorts, and he gets really energetic with his pencil lines. And that really eked its way into how I draw as well."

The article makes a compelling point that the tool is secondary to the intent. Even as the industry transitioned to the Computer Animation Production System (CAPS), Blaise notes that the fundamental act of creation remained unchanged for the rough animator. "Before CAPS came along, we were animating on paper; and, after CAPS came along, we were still animating on paper," Blaise explains. The digital shift merely altered the cleanup and compositing stages, leaving the core acting performance rooted in the human hand.

This distinction is vital. The piece suggests that while technology can streamline production, it cannot replicate the "energy in every single drawing" that comes from an artist physically embodying the character. The editors weave in Blaise's background as a nature illustrator to show that his drive was never about the medium itself, but about capturing the soul of living things. "I can feel it, and I wanted to depict it," Blaise says of animals, adding that animation allowed him to "bring these characters, literally, to life on the screen."

The Architecture of Spontaneity

Finally, the interview tackles the paradox of how a heavily planned process results in spontaneous performance. The editors break down Blaise's workflow for his recent film, Snow Bear, illustrating that structure is the enabler of freedom, not its enemy. Blaise compares the process to a stage play: "They'll do tons of stage rehearsals, but when they do the opening night, it's still gonna feel spontaneous."

The article details how Blaise builds a "roadmap" through storyboarding and key poses, allowing him to focus on the nuances of emotion during the actual animation phase. "I still immerse myself in there. I still try to feel every bit of that movement and action and emotion," he states. This section of the piece is particularly strong because it demystifies the creative process, showing that what looks like magic is actually the result of rigorous preparation.

The editors note that Blaise's breakthrough moments often came from solving impossible technical hurdles, such as animating the ghostly ancestors in Mulan. He describes the struggle of figuring out how to make a character form out of "amorphous light," a feat that required weeks of problem-solving. The satisfaction, he notes, comes from the struggle itself: "You have no idea how you're gonna do something and, a couple of weeks later, you come out the other side."

Bottom Line

This piece succeeds by stripping away the glamour of Hollywood to reveal the disciplined, emotional labor at the heart of animation. Its strongest argument is that the future of the medium depends not on better software, but on preserving the human impulse to "animate what they're thinking." The only vulnerability is that it offers a deeply personal, artisanal view that may feel distant to those who view animation purely as a content factory, yet it serves as a necessary reminder of why the art form matters in the first place.

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Aaron blaise on animation

Welcome! We’re here with a new Sunday issue of the Animation Obsessive newsletter. This is the plan:

1) The creative process of Aaron Blaise.

2) Animation newsbits.

Now, let’s go!

1 – A Disney legend.

In the ‘80s and ‘90s, Disney animation came back. Viewers got excited about the films again: this stuff was more ambitious, more relevant. Beauty and the Beast and The Lion King didn’t feel like The Black Cauldron. The press was talking about a “Disney renaissance” as early as 1988.1

The renewed energy in Disney’s movies had many causes. For one, computers started to reshape its process. The new management played in, too. When Eisner took over, he noted that the company couldn’t “rely on the Disney name and reputation alone” to appeal to the “tastes of a new generation.” His regime left room for fresh ideas.2

Even more important, though, was the team. The Nine Old Men passed the reins to younger artists — like animator Glen Keane. Their role was to continue Disney’s tradition beyond where it’d been. If they failed, the tradition failed with them.

Back then, Aaron Blaise stood among the new people — the ones who made the renaissance happen. He joined Disney in the late ‘80s and climbed quickly. You’ve seen his work: he was an animator on the Beast and supervised the tiger in Aladdin, plus characters in Lion King and Mulan. Eventually, he became one of the two Brother Bear directors.

Blaise is an artist steeped in the Disney school. His gold-standard animators include Glen Keane and Mark Henn (his mentors), Andreas Deja and the Nine. He describes James Baxter as “one of the best animators who’s ever lived” and someone “up there with the Milt Kahls of the world.” And, although he left Disney years ago, Blaise carries its style with him and continues to teach it.3

You find that style in his recent film Snow Bear — currently getting Oscar buzz.

Earlier this week, Blaise spoke to our teammate John via Zoom. He went deep into his approach to animation, and into how intensely, personally meaningful the Snow Bear project has been for him. Their chat (edited for length, clarity and flow) appears below.

John (Animation Obsessive): I guess my first question is, what does a piece of animation need for you to look at it and think, “That’s good animation”?

Aaron Blaise: For me, it’s ...